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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Sgt Ocker
Kenshin. DARKNESS.
821
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Posted - 2016.02.13 09:34:08 -
[1] - Quote
Removing the existing camera, which may well be old but is just so user friendly and performs well for everyday game play - Mission running, Scanning, PVP, etc - And replacing it with a not so user friendly camera designed specifically for all the budding video makers (free advertising for CCP) really is just the next in a line of additions to the game that indicate - CCP ranks player concerns as "not important" once they have made a decision
Simple most effective thing to do with this would be to have 2 cameras. One for general game play, the second for the cinematic type who want to make pretty videos.
There may also be those who may find, in the middle of a fight that detaching from their ship and losing all perspective of whats happening right next to them, interesting.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
822
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Posted - 2016.02.14 04:36:54 -
[2] - Quote
Is there really any need for This to happen on every gate jump
When This is what should happen
Oh and the all new delayed Dscan - Sorry but just NO
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
826
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Posted - 2016.02.15 13:33:26 -
[3] - Quote
Calrik Aakiwa wrote:
You mad bro? Remember #broadcast4reps
There are some bugs that need to be ironed out but I welcome the change. It is growing on me. Having said that Im lucky I am not one who gets motion sickness and I did find it hard to figure out where my cloaked ship was and what direction it was pointing in a big 400man tidi fight the other day. Don't see the need for so much agro though with this much hate towards the developers Im sure this game won't miss you.
400 caused TIDI - So all the new bullshit "pretty half finished projects" on TQ are causing TIDI with lower numbers now?
FYI, It's not the one or two who voice their concerns / feelings that won't be missed, it is the hundreds, possibly thousands who just don't resub that make the difference. -- - -- - -- - -- We still have Icons that are in ways subpar to what they replaced (if you don't have next to perfect eyesight, cruisers and battlecruisers, frigates and destroyers look so similar, "Type" column in the overview is often the only thing left)
A new map, that is far from user friendly (and still officially an Opt Out on TQ, that should have been removed until Devs had time to get it up to scratch)
Probe scanner that is just about there and a Dscan that just keeps getting screwed with.
Constant black screens of up to 30 seconds when undocking (since shared cache was introduced), that just seems to be getting ignored.
And what is CCP's answer to these ongoing issues - Release another half finished feature onto TQ. Pretty smart really, each new half finished feature moves player focus from the last one, that still isn't right.
All the pretty crap in the new camera might well be a great thing for budding video makers (and a bit of free advertising for CCP Games) but it certainly leaves a lot to be desired for overall general game play.
I don't care what drift is supposed to do, I don't want my ship drifting out of sight behind open windows, constantly having to scroll around to find my ship doesn't do a lot for situational awareness.
I don't care about detaching from my ship to have a panoramic view of my location, I can see all I need to from the old tactical overview and really don't need anymore mandatory key presses to do what i can now with simple mouse clicks.
Leave the old tried and tested camera exactly where it is. Use the "new and improved" camera as an optional thing for all the budding video makers.
Don't fix what ain't broke - But by all means make something new for a specific purpose as optional for that purpose.
-- - -- - -- - -- CCP taking lessons from VW - We can't live up to the promises we make so will use workarounds and software cheats to delivery - A subpar product. Difference VW is having the proverbial Ass sued off it - CCP can safely hide behind, its is a game we own it and the EULA that protects us from having to deliver a better product.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
828
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Posted - 2016.02.15 13:49:54 -
[4] - Quote
Miss 'Assassination' Cayman wrote:I think a lot of people are missing one thing: The new camera is required for many of the new things in the Citadel expansion, so continuing to use the old one won't realistically be possible for much longer. They really should focus on making the new one work more like the old one though. Is this something else Devs have not bothered to share with their forum users (eg; revealed on R/eve only) or are you guessing, like most about what will or won't happen with Citadels?
If using the new over manufactured, overly complicated, nausea inducing camera, is necessary for Citadels, then Devs are delivering the majority of the player base a really bad turn.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
828
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Posted - 2016.02.15 14:14:18 -
[5] - Quote
Miss 'Assassination' Cayman wrote:Sgt Ocker wrote:Miss 'Assassination' Cayman wrote:I think a lot of people are missing one thing: The new camera is required for many of the new things in the Citadel expansion, so continuing to use the old one won't realistically be possible for much longer. They really should focus on making the new one work more like the old one though. Is this something else Devs have not bothered to share with their forum users (eg; revealed on R/eve only) or are you guessing, like most about what will or won't happen with Citadels? If using the new over manufactured, overly complicated, nausea inducing camera, is necessary for Citadels, then Devs are delivering the majority of the player base a really bad turn. It's speculation on my part (if they said something I didn't read it), but if you look at screenshots of new features in the dev blogs, it's pretty clear they're not using the old camera. In particular controlling new fighters would be nearly impossible without being able to detach the camera from your ship. Same for AoE doomsdays, and citadel control would probably not fit into the old system very easily either. Not sure there, I think having a fixed point for your ship will be very important for using the new fighters and the new AOE Titan mods. No point detaching your camera and selecting an area that is out of control range, is there? New fighters, will be able to be placed anywhere on grid, you should not have to detach from your ship to place them or they could end up in entirely the wrong place because you have no idea where you placed them in relation to your ship. Try it in SISI (doing it on TQ will get you killed) and see what sort of tactical view you have when your camera is detached. Nice for video makers, all but useless for tactical reasons.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
834
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Posted - 2016.02.18 00:01:46 -
[6] - Quote
Aivlis Eldelbar wrote:Daemun Khanid wrote:Aivlis Eldelbar wrote:I have my D-Scan bound to a mouse button, and when I hit it it goes into a "Click on target" mode. I really don't want it to do this as I just need a refresh of the scan list, and while it's in this mode I can't interact with my UI. Any tips?
Had a similar issue w the key programmed to my g13. Has to do with how the client recieves the key signal. Make sure its not set to repeat the command when held. Depending on how programmable your device is you might try inserting small delays between press and release. It's not programmed (as in, it's not a macro keyed to a button press), and it worked fine before the camera came out of beta. I'll see if actually making it into a macro of [Keypress + 0.1 sec delay] will do anything. Careful - Use of macros is against the EULA. It could see you getting banned.
Interesting though, CCP is making it so difficult for the average player they feel the need to resort to Macros just to b able to play the game.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
834
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Posted - 2016.02.18 01:53:43 -
[7] - Quote
Miss 'Assassination' Cayman wrote:Sgt Ocker wrote:Aivlis Eldelbar wrote:Daemun Khanid wrote:Aivlis Eldelbar wrote:I have my D-Scan bound to a mouse button, and when I hit it it goes into a "Click on target" mode. I really don't want it to do this as I just need a refresh of the scan list, and while it's in this mode I can't interact with my UI. Any tips?
Had a similar issue w the key programmed to my g13. Has to do with how the client recieves the key signal. Make sure its not set to repeat the command when held. Depending on how programmable your device is you might try inserting small delays between press and release. It's not programmed (as in, it's not a macro keyed to a button press), and it worked fine before the camera came out of beta. I'll see if actually making it into a macro of [Keypress + 0.1 sec delay] will do anything. Careful - Use of macros is against the EULA. It could see you getting banned. Interesting though, CCP is making it so difficult for the average player they feel the need to resort to Macros just to b able to play the game. As far as I understand it the rule is 1 input = 1 command. So adjusting the press and release timings of a button shouldn't be against the rules because it's still pressing 1 button to give a 1 button command. Using the macro is against the EULA. Not how it is used or why.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
838
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Posted - 2016.03.06 09:19:36 -
[8] - Quote
Whats with the not being able to pan the camera while in warp?
Is this intentional, how do I turn it off - broken, please fix it - or just an unknown thing that occurs way too often?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Sgt Ocker
Kenshin. DARKNESS.
841
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Posted - 2016.03.08 11:02:00 -
[9] - Quote
Dominous Nolen wrote:Sgt Ocker wrote:Whats with the not being able to pan the camera while in warp?
Is this intentional, how do I turn it off - broken, please fix it - or just an unknown thing that occurs way too often? What mode? I haven't run into that with the orbit camera, I never turn on the tactical Orbit mode - Don't use tactical, that noise is just too much and first person is a nice gimmick but has no practical use. Like tactical it needs to have a toggle, noise off, gimmick mode off.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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